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Momentum Mod
Portal 2: Community Edition
Portal: Revolution
Select game...
Momentum Mod
Portal 2: Community Edition
Portal: Revolution
AngelScript
Reference
Enums
EConVarFlag
EFieldType
EFireBulletsFlags
EMoveCollide
EMoveType
ESolidType
GuiElement
InitTexFlags
PrimitiveType
RenderMode
TextureAlignment
Functions
abs
acos
AddPointToBounds
AllocTempVector
AlmostEqual
AngleDiff
AngleDistance
AngleIMatrix
AngleMatrix
anglemod
AngleNormalize
AngleNormalizePositive
AngleQuaternion
AnglesAreEqual
Approach
ApproachAngle
AreBoundsValid
asin
atan
atan2
AxisAngleQuaternion
BasisToQuaternion
Bias
BitsToFloat
BoxSurfaceArea
BSpline
BSpline_NormalizeX
BuildGammaTable
CalcClosestPointOnAABB
CalcDistanceToAABB
CalcFovX
CalcFovY
CalcSqrDistanceToAABB
CalcSqrDistAndClosestPointOnAABB
CalcTriangleTangentSpace
Catmull_Rom_Spline
Catmull_Rom_Spline_Integral
Catmull_Rom_Spline_Integral_Normalize
Catmull_Rom_Spline_Normalize
Catmull_Rom_Spline_NormalizeX
Catmull_Rom_Spline_Tangent
ceil
Ceil2Int
CeilPow2
ClampArrayBounds
ClampToMsec
ClearBounds
CloseEnough
closeTo
ColorClamp
ColorClampTruncate
ComputeTrianglePlane
ComputeVolume
ConcatRotations
ConcatTransforms
Conjugate
cos
cosh
CrossProduct
CrossProduct2D
CrossProductX
CrossProductY
CrossProductZ
Cubic_Spline
Cubic_Spline_NormalizeX
CubicBasis0
CubicBasis1
CubicBasis2
CubicBasis3
DevMsg
DevMsgl
DevWarning
DevWarningl
DotProduct
DotProduct2D
DotProduct4D
DotProductAbs
EntityList
Exp
ExponentialDecay
ExponentialDecayIntegral
fabs
fabsf
FastClampInfinity
FastCos
FastFloatToSmallInt
FastFToC
FastLog2
FastPow
FastPow10
FastPow2
FastRecip
FastSqrtEst
FindMaterial
FLerp
Float2Int
FloatMakeNegative
FloatMakePositive
FloatNegate
FloatsAreEqual
More...
Types
any
array
BoundBox
CBaseAnimating
CBaseCombatWeapon
CBaseEntity
CGlobalEntityList
CLight
CMapClass
CMapFace
CMapGroup
CMapSolid
CollisionProperty
Color
CommandArgs
ConVar
ConVarRef
cplane_t
dictionary
dictionaryIter
dictionaryValue
FireBulletsInfo_t
GameEvent
grid
GUIData
IGameEventManager
InputData
IPhysicsObject
Material
matrix3x4_t
MeshBuilder
QAngle
Quaternion
ref
Render
ScriptSolid
StorageScope
string
trace_t
Variant
Vector
Vector2D
Vector4D
VMatrix
VPlane
Properties
Game
Client Examples
ConVar Reference
Persistant Storage
Server Examples
Entity Iteratiors
Custom Entity
Game Event System
Physics Object
Shared Examples
Custom Commands
Core Event Types
Examples
Hammer
Hammer Examples
Example Wedge
Example Spike
Hammer Examples
Classes
Enums
Global Functions
Global Properties
Value Types
Function: Exp
Server & Client
Quaternion Exp(
const
Vector&
in
v)